Ludology 4

Ludology & Gameplay

In week 4 we looked at the fundamental characteristics of games in more detail.

Games have four common elements: Representation, interaction, conflict & safety. We looked at how games represent reality or a particular subset of reality, letting fantasy fill in the rest.

We then went into more detail on conflict scenarios & their related interactions. This included identifying the reward & progression path in games. Conflict does not have to be simply represented by an enemy, it can also include the rules & mechanics of the game or limitations of the character or even the player themselves!

We paid particular attention to the maths behind conflict scenarios & the use of a matrix to predict conflict outcomes & establish optimum strategies. The optional actions of players are given a particular value &evaluated against each other. Below is the “Prisoner’s Dilemma” matrix where the best strategy for both players is to confess to a crime rather than stay quiet. This is called Nash’s Equilibrium.

For the next class we were told to pick a free-to-play time management game from a list &  analyse the game according to what we covered on representation, interaction, conflict & safety. See next post!


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